Sakurai wants to make Ultimate's differentiation from its predecessor more clear with enhanced physics and anatomical detail.
Ever since Super Smash Bros Ultimate was announced, many have argued over whether it was a port or a brand new game. Even after Sakurai, the game's director, released an official announcement stating that the game was being designed from the ground up, many were still skeptical. After all, it still looks and feels like Super Smash Bros for Wii U and 3DS.
While many have remained insistent that the game doesn't do enough to differentiate itself from its predecessor, the latest announcement from Sakurai seems to establish that this latest Smash installment will be like nothing ever before.
Super Smash Bros Ultimate will have an enhanced physics engine to give the game ultra-realistic detail. And the first thing to have this noticeable improvement? The balls.
Many of Smash's characters will have their balls on display, including Donkey Kong, Diddy Kong, Pikachu, K. Rool, and Pac-Man. Other Pokemon and Assist Trophies will also have rendered balls, including Rathalos of Monster Hunter fame, with massive balls one Mario tall and two Marios wide in scale.
The physics, said to rival Red Dead Redemption 2's groundbreaking physics engine, will be bringing out the full potential of the Switch, giving each individual ball their own unique jiggle. Donkey Kong, for example, has one ball that sits just a little higher than the other. Sonic the Hedgehog has an undescended testicle, and while Wario's won't be immediately visible since he's clothed, you'll be able to see the outline of his massive balls through his overalls.
Super Smash Bros Ultimate releases on December 7th exclusively for Nintendo Switch.